最新Vray渲染器破解版(32位+64位) for 3ds Max2009

V-Ray是由专业的渲染器开发公司CHAOSGROUP开发的渲染软件,是目前业界最受欢迎的渲染引擎。基于V-Ray 内核开发的有V-Ray for 3Dmax、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。除此之外,V-Ray也可以提供单独的渲染程序,方便使用者渲染各种图片。

V-Ray渲染器提供了一种特殊的材质——VrayMtl。在场景中使用该材质能够获得更加准确的物理照明(光能分布),更快的渲染,反射和折射参数调节更方便。使用VrayMtl,你可以应用不同的纹理贴图,控制其反射和折射,增加凹凸贴图和置换贴图,强制直接全局照明计算,选择用于材质的BRDF。

最新功能强大的渲染器:V-Ray v1.50 SP2 For 3ds Max v2009

主要的特性有:
1. 为粒子流体系统准备的运动模糊;(Motion blur for Particle Flow systems)
2. 基于图像的灯光照明;(Image-based lighting)
3. 对rQMC采样的改进;(Improved rQMC sampling)
4. 改进了photon mapping;(Improved photon mapping)
5. 太阳和天空系统;(Sun and sky system)
6. 增加了Dirt shader和ambient occlusion;
7. 快速的SSS approximation;
8. 基于物理方面的相机功能。

Improved photon mapping:


Sun and sky system:


Dirt shader and ambient occlusion:


Fast SSS approximation shader:


点击下载一

下载地址二:
http://rapidshare.com/files/134775398/vray_adv_150SP2.part1.rar
http://rapidshare.com/files/134775399/vray_adv_150SP2.part2.rar

VRay高级版+破解补丁(所有功能开启,联机渲染,全速渲染及材质编辑器,设置无重置), 补丁是完全打开所有功能的。安装完毕后,把PATCH里的vray2009.dll复制到max2009的根目录下,把vrender2009.dlr复制到plugins目录下。

The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009®.

New features:
(*) Compatibility with 3ds Max 2009 and 3ds Max Design 2009;
(*) Support for animated deforming meshes to .vrmesh files and the VRayProxy object;
(*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009;
(*) VRayIES light;
(*) VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray);
(*) Rectangle VRayLights can be mapped with a texture map, similar to dome lights;
(*) VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.);
(*) VRay_Illuminance render element;
(*) VRay_SelfIlluminationMap texture baking element;
(*) VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals;
(*) VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc);
(*) VRay_SampleRate render element to show the image sampling rate into a separate element;
(*) The installation includes MAX.vray Defaults profile for 3ds Max;

Modified features:
(*) Added “Preserve tweaks on load” option for VRaySimbiontMtl;
(*) DTE components now included with the installation;
(*) Support for “Show map in viewports” of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0;
(*) Added hidden parameter “option_clampTextures” to VRayMtl, which is true by default for newly created materials (old scenes render as before);
(*) Faster and multithreaded preparation of texture-mapped VRayLights;
(*) Improved sampling of texture-mapped VRayLights;
(*) Added more white balance presets to the VRayPhyscal camera (D50, D55, D65 and D75 corresponding to the CIE standard illuminants);
(*) The default white balance preset for the VRayPhsycal camera is now the D65 illuminant;
(*) More reliable memory handling for the V-Ray VFB for large images;
(*) Mapped rectangle lights now use the alpha of the texture map for transparency;
(*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions);
(*) Reduced memory requirements in certain situations;
(*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements;
(*) vrimg2exr tool flushes the standard output more regularly;
(*) Added “Soften” parameter to the BRDF parameters of VRayMtl;
(*) vrimg2exr tool has an option for gamma correction;
(*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the ‘-channel’ option;
(*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used);
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) VRayProxy objects have a new “point” display mode;

Bug fixes:
(*) Fixed crash when loading scene in 3ds Max 2009;
(*) VRayFur did not generate velocity channel information;
(*) Fixed misaligned buckets on render slaves with DR;
(*) DR with “Don’t render final image” caused render slaves to drop after the first frame;
(*) VRaySun did not display correctly with viewport shading model set to “Best”;
(*) Fixed crash when cancelling a DR rendering before the actual render has started;
(*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed;
(*) Material editor now updates faster if no license is found;
(*) All parameters of VRayHDRI appeared named as “Spin” in TrackView;
(*) The multipliers of VRayHDRI were not animatable;
(*) Fixed memory leak in the V-Ray license server when the status of the server is requested.
(*) Fixed memory leak in the new sampler for texture-mapped VRayLight’s;
(*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated;
(*) Problem with VRayIES light with soft shadows in the lighting render elements;
(*) Fixed wrong bounding box of VRayProxy objects;
(*) Issues with SpeedTree texture filtering;
(*) Fixed bright spots on matte objects with irradiance map with low settings;
(*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles;
(*) Crash when exporting more than 100 objects to one .vrmesh file;
(*) VRayShadowMap did not consider light exclude lists and object “Cast shadows” properties;
(*) Fixed artifacts when rendering dynamic geometry with motion blur;
(*) Different rendering results between Intel/AMD machines with 64-bit V-Ray;
(*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists;
(*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file;
(*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0;
(*) ply2vrmesh failed for .ply files with error “wrong format”;
(*) Fixed problem with transparent VRayLightMtl materials and GI;
(*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc);
(*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp);
(*) Fixed problems with Falloff map at grazing angles;
(*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter;
(*) Fixed precision loss when using the V-Ray VFB render region override options;
(*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering;
(*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one;
(*) The result from the adaptive DMC image sampler could be different with the “Don’t affect colors” option on;
(*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on;
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Bug with dome lights (from build 1.50.14 only);
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;
(*) The mesh export to .vrscene file ignored mesh normals;

≡≡≡≡≡≡≡≡≡≡ATTENTION!
Vray Advanced + Patch DEPURATE (all function, distribuited render, full velocity render&material editor, setting no reset).
Do not pay attention to the text DEMO. There are not restrictions, it is the fullest version…Patches are openly and functions completely.
After installation , copy paste n overwrite the .dll in the max root directory and the .dlr int plugin folder. u r done

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作者: bossTao 三月 4th, 2009, at 00:49 发布在 Resource |
bossTao《灯光》: 有位年轻的姑娘送战士去打仗 他们黑夜里告别在那台阶前 透过淡淡的薄雾那青年看见 在那姑娘的窗前还闪亮着灯光 前线光荣的大家庭迎接这青年 到处都是同志到处是朋友 可是他总也忘不掉那熟悉的街道 那里有可爱的姑娘和亲爱的灯光

33 Responses to “最新Vray渲染器破解版(32位+64位) for 3ds Max2009”

  1. nihao Says on 1

    thank you ,head.

  2. redtux Says on 2

    怎么下载不了

    bossTao

    bossTao reply on 三月 30th, 2009 09:45:

    没问题的哦

  3. yiko Says on 3

    下载不了

  4. liufei Says on 4

    楼主的音乐很好听,人和很豪爽,QQ115470815 很高兴认识你

    bossTao

    bossTao reply on 四月 28th, 2009 13:02:

    qq可不要到处留哦,呵呵

  5. JIJI Says on 5

    请问,VR装的时候该选择“是”还是“否”?装好后我的3ds max用时可以用,但是会有很多出错的提示。。。。我该怎么办?

    bossTao

    bossTao reply on 五月 9th, 2009 22:45:

    我都是一两个月以前安装过,现在用的maya。
    你问的这个问题我一下想不起来是什么情况,最好附一张图片^_^

  6. JIJI Says on 6

    饿。。。。反正就是我现在装好后再打开我的3ds max时候会出现很多显示错误,说“找不到指定文件,无效”但是用还是可以用,但渲染器并没有装好。。。。我说得有些奇怪,不好意思啊~~

    bossTao

    bossTao reply on 五月 10th, 2009 19:07:

    认真按照说明来就不该有问题的哦

  7. JIJI Says on 7

    …..好吧。。。。我再试试。、、、我已经试了3次了。。。。希望成功吧。。。

  8. JIJI Says on 8

    哦,对了,会不会是因为我是VISTA系统的关系啊?

    bossTao

    bossTao reply on 五月 11th, 2009 09:23:

    我用的windows7都没问题,应该不是vista的原因。失败了的话应该卸载干净吧,不然成功的机会比较小。

  9. JIJI Says on 9

    恩,谢谢啦

  10. vicko Says on 10

    谢谢了。。还有,背景音乐好好听啊

    bossTao

    bossTao reply on 六月 11th, 2009 19:54:

    嗯, 谢谢评价:)

  11. atx100 Says on 11

    安装后启动有错误提示是因为系统是精简版,或者是缺少net framework2.0或以上版本和directx驱动程序,从网上下一个装上就行了,net framework最新的是3.5,direct看你的显卡了近两年的是direct10,05年以前的是direct9

  12. 25+1 Says on 12

    下载时发现文件已损坏!海峡得了吗?希望你再留些种子,2009版32位的能用吗?谢谢您回复。

    bossTao

    bossTao reply on 八月 21st, 2009 13:12:

    种子不是我提供的,当初安装是没有问题的

  13. 25+1 Says on 13

    谢谢你这环境!不错,很天逸,我的眼睛好像进入了深海!我拿走用了,不明白我会再来请教的!谢谢!

    bossTao

    bossTao reply on 八月 21st, 2009 13:18:

    有三个下载地址,总有能进去的,你多试试吧

  14. 25+1 Says on 14

    我已安装完毕,正在测试使用,真的很感谢您!我找了很多地方才,找到这里,你一定是前辈,我刚自学3D,希望以后多多指教!我正在听这里的歌呢,很丰富!

    bossTao

    bossTao reply on 八月 21st, 2009 15:32:

    哈哈哈, 我不是什么前辈, 只是业余时间偶尔接触一下3D和maya之类的, 比你还新手呢 ^_^

  15. 25+1 Says on 15

    要使到VR阳光,发现我的安装版里竟然没有,您明白是应该再设置哪里吗?谢谢

  16. 25+1 Says on 16

    我安装的3DMAX2009版里为什么没有VR阳光,您要明白请抽空答复我先谢谢了!

    bossTao

    bossTao reply on 八月 21st, 2009 22:59:

    VR插件是需要单独安装的吧

  17. 25+1 Says on 17

    我在网上看了,就在VR灯光栏一共少了两个灯光。真怪了,这个VRaY居然卸载不了,我安装的时候,特意看了一下卸载的选项,唉!郁闷,愚蒙!

    bossTao

    bossTao reply on 八月 22nd, 2009 23:01:

    是不是灯光是不是跟vray的版本有关系?
    3d确实很久没碰, 好多东西没印象了

  18. fusion2007 Says on 18

    LZ提供的这个版本,我安装了,在max2009上运行正常、稳定。

  19. warcraftred Says on 19

    你好~能给我发个吗?下不下来啊 – -. QQ:523136547,邮箱:warcraftred@sina.com或者QQ邮箱,谢谢你啦~~~~~

  20. 77378820 Says on 20

    请问怎么还带解压密码?

  21. wyhn1314 Says on 21

    楼主 怎么下不了 地址二打开是个英文页面 貌似要收费
    我的系统也是windows7 64位的 找了很多vr都装不了 希望好心的楼主帮忙!

    hyk2513790 reply on 一月 20th, 2010 13:40:

    是啊 ,我点也是这情况

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